Luigi has not fared very well when it comes to tiers. He was low in both Brawl and the original, being considered joint second worst in the N64 game with Link. This is usually down to his awkward physics, including slipping across the arena after stopping and having slow and floaty jumps. Combined with his low falling speed, this all meant that Luigi had a massive problem approaching enemies, especially characters that could safely camp behind projectiles and quick attacks. His dash attack also added to the problem - Luigi flails his fists several times, offering okay damage but at the cost of terrible speed and awful recovery; blocked blows are easily shield grabbed and even hitting the full attack doesn't leave Luigi in a good position.
Luigi had his shining moment in Melee when wavedashing was the name of the game, having the easiest one to perform with great effectiveness. This allowed him to charge across stages at great speed charging smash attacks. Of course, this isn't an option in Smash 4 as wavedashing is out, so he needs to make up some maneuverability in other areas. Perhaps a little more traction, though not so much as to ruin his character. A higher speed would be a way to balance him out if traction remained low.
Get a grip, Luigi. |
All in all, Luigi just needs some tweaks and buffs rather than any extensive work-over. People have suggested that his hoover should be incorporated into his moveset but whilst it could potentially be interesting, it's easy to see it becoming a wasted slot on his moves list in the same fashion as Mario's FLUDD pack in Brawl. His Final Smash should also stay similar, being a very amusing attack that matches Luigi's quirkiness and being fairly effective in a fight too. So stay strange, green hero, and with some luck in the buff departments, you'll go far.
What do you guys think of Luigi? Unruly and untamable? Or misunderstood and endearing? Let me know in the comments below or leave a post over on the facebook page.
No comments:
Post a Comment