Tuesday 24 December 2013

Smash Advent Calendar - Day 24 - Zero Suit Samus

Day 24 - Christmas Eve! Today's article looks at Zero Suit Samus, a popular addition to the roster from Brawl. Zero Suit Samus has been in the spotlight more and more since "Metroid Zero", appearing in recent games like "Metroid Other M" making her chances of returning good - especially as Metroid lacks characters suitable for a fighting game.

Zero is a pretty unique character considering she's still Samus. Gone are her cannon attacks, morph balls and screw attacks but what she now lacks in raw power she gains in ridiculous speeds, agile nature and surprising reach. She is one of the quickest character in the game, only just below the likes of Sonic, and this makes her a very fun feeling character. Attack animations are smooth and juicy, with whip attacks making up most attacks and specials and landing with satisfying thwacks. Her Side+B in particular has a juicy feel when hitting the sweet spot.

Her aerial attacks are her strongest attribute as they are stupidly quick. With such high jumps, she can juggle like it's no-one's business. Most aerial attacks come out in only a few frames and have a nice damage with good knockback. She's downright dangerous in an air battle - one hit from her Up+A in midair at a decent percentage will send opponents helplessly skywards!

One interesting point is that since Zero is tied to regular Samus, she initially spawns with her armour pieces. These can be thrown at enemies and are exceedingly powerful, meaning that Zero has a great advantage to begin with and has a chance to get a stock up on opponents. Of course, this is balanced by the projectiles being catchable, meaning opponents with enough skill can turn the tables.
Zero Suit Samus is well balanced. Her light frame allows her to chase enemies well but of course it makes her very vulnerable to attacks with high smash factor even at medium percentages. However, she is also equipped with a good recovery should she need to come back, with two high jumps and then two main options to come back with; her tether whip can be used to grab on to nearby ledges and her Down+B has her perform a flip - this is good for horizontal recovery and approaching enemies can be hit with an exceptionally powerful kick activated with an additional button press.

Every whip effect is very aesthetically pleasing.
One major negative that needs to be fixed is her sub-par grab. The range isn't as good as other tether grabs but has a ton more lag. This makes her grab game unnecessarily risky and should be fixed off should she make it to Smash 4. I also personally would like to see the Samus' exist in two different character slots. It really isn't all that important in competitive play as the main way to switch characters is via Smash Ball but it does mean that a Samus player would have to learn how to play the very different style of Zero Suit Samus should they want to take advantage of Samus' final smash.

Overall, I think that Zero Suit Samus is a very good character, both fun and functional and I think she should continue to appear in Smash Bros. to keep Metroid representation up. There are a few tweaks I'd like to see, but otherwise I think Zero Suit Samus can remain fairly untouched and still extremely effective.

What do you think of Zero Suit Samus? Do you think she's a fun character? Or can you never secure kills with her? Let me know in the comments below or comment on facebook.

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