Donkey Kong has been slap bang near the middle of the tier list in every single game so far. First things first, his grab is incredible. A forward grab attack initiates the "Cargo Carry" which allows DK to freely run and jump around with the enemy on his back. This means that the enemy can be thrown from a variety of positions, giving the player a great tactical advantage. From this grab it's also fairly easy to get in a quick juggle, racking up some tasty damage.
Added for 90's cheese and nothing more. |
Donkey Kong isn't doing anything wrong... But not exactly doing anything right either. Some people on Smash Boards have suggested some move changes though; changing his dash attack to his Donkey Kong Country roll seems to be the biggest request - it's not just more aesthetically pleasing but also would make the move faster, cover more distance and generally make it more viable. Side+B suggestions have included the likes of a barrel throw, which could give DK a tactical game, but could throw him off balance. All in all though, he's a decent character with the potential to get a little better... But it won't be the worst thing in the world if he doesn't.
What do you guys think of DK? Ever used him in the previous games? Are you with the DK roll crusade? Let me know in the comments below or throw a message on the facebook page here.
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